ElectroSpinner: message for portal owners

Posted on Tuesday, Jun 15 in Games. One response so far

Hello everyone!

Since you are reading this page, I assume that you are interested in publishing of this free flash game on your own portal(s). So, let's get down to business.

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ElectroSpinner game released

Posted on Thursday, Jun 10 in Games, News. No responses yet

Hi folks! It's pleasure to me to make this announcement: after 2 months of development and polishing this game it's finally released. You can play it here. For those who want to know what's behind the game, here are some facts:

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EctroSpinner: new art and some other news

Posted on Thursday, May 27 in Games, News. No responses yet

Yesterday I decided to revise my first game a little bit. The fact is I was not very impressed by the levels in ElectroSpinner, both graphics and gameplay were not that cool as they ought to be... And now, after several hours spent in Photoshop, I'm glad to show you the result:

For my taste these new images look way better than the old one (see one of the previous posts).

Of course graphics is not the only thing I've improved in the game.  But unfortunately the game is still unpublished, so we'll discuss the gameplay later.


Upcoming football game: first sketches

Posted on Tuesday, May 25 in Games. No responses yet

While my first game is waiting for a sponsor at FGL, I'm working on a new one. This time I've decided to make a simple and funny sport game (European football). Below are few sketches of the "ball" for this game :)


New game to be released soon: ElectroSpinner

Posted on Monday, May 24 in Games, News. One response so far

ElectroSpinner is a new flash game which will bring you to the wonderful world of electric contacts, printed circuit boards and high voltage. Your main job in this game is to catch the escaped electric signals and bring them back to their sources.

Sounds simple enough, but don't do hasty conclusions: each circuit board has a unique set of elements, some of them will simplify your job while others will make it almost impossible to complete. And the only thing you have under your control is a small spinner which can catch signals, spin around contacts and avoid enemies (only if you can avoid them too)

ElectroSpinner screenshot

At this moment I'm working on the final adjustments and at the same time am looking for a sponsor (FGL link). In any case I hope to release the game in the first days of June.

Under the cut you'll also find a gameplay video.

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